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	<title>Engine Audio &#187; XAudio2</title>
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	<description>Your next game audio solution</description>
	<lastBuildDate>Tue, 06 Jul 2010 01:51:44 +0000</lastBuildDate>
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		<title>Top 10 Changes to the Unreal Audio System from UT3 to UDK</title>
		<link>http://www.engineaudio.com/top10udkchanges</link>
		<comments>http://www.engineaudio.com/top10udkchanges#comments</comments>
		<pubDate>Mon, 01 Feb 2010 14:50:39 +0000</pubDate>
		<dc:creator>Chris Latham</dc:creator>
				<category><![CDATA[UDK]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Engine Audio]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[openal]]></category>
		<category><![CDATA[XAudio2]]></category>

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		<description><![CDATA[10. New Sound Actor Icons 9. Multiple Sound Slots for AmbientSounds 8. SoundGroups are now called SoundClasses 7. SoundClass Editor 6. Ambient Zones 5. Visual of Min Radius 4. Switch from OpenAL to XAudio2 3. Improved Distance Models 2. Improved Low Pass Filters 1. Content Browser]]></description>
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<h2><strong>10. New Sound Actor Icons</strong></h2>
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<h2><strong>9. Multiple Sound Slots for AmbientSounds</strong></h2>
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<h2><strong>8. SoundGroups are now called SoundClasses</strong></h2>
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<h2><strong>7. SoundClass Editor</strong></h2>
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<h2><strong>6. Ambient Zones</strong></h2>
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<h2><strong>5. Visual of Min Radius</strong></h2>
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<h2><strong>4. Switch from OpenAL to XAudio2</strong></h2>
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<h2><strong>3. Improved Distance Models</strong></h2>
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<h2><strong>2. Improved Low Pass Filters</strong></h2>
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<h2><strong>1. Content Browser</strong></h2>
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 </strong></p>
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