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	<title>Engine Audio &#187; soundbanks</title>
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	<link>http://www.engineaudio.com</link>
	<description>Your next game audio solution</description>
	<lastBuildDate>Tue, 06 Jul 2010 01:51:44 +0000</lastBuildDate>
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		<title>Test your custom FMOD soundbanks in the iPhone Simulator! EngineAudio.com releases free app.</title>
		<link>http://www.engineaudio.com/fmodiphoneapp</link>
		<comments>http://www.engineaudio.com/fmodiphoneapp#comments</comments>
		<pubDate>Sun, 24 Jan 2010 21:28:51 +0000</pubDate>
		<dc:creator>Chris Latham</dc:creator>
				<category><![CDATA[Engine Audio]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[app]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[FMOD]]></category>
		<category><![CDATA[game audio]]></category>
		<category><![CDATA[soundbanks]]></category>

		<guid isPermaLink="false">http://www.engineaudio.com/?p=395</guid>
		<description><![CDATA[We here at Engine Audio were looking for a way to test the new integration of the FMOD audio system on the iPhone platform. So we developed an FMOD soundbank testing application for the iPhone simulator.  Firelight Technologies, creators of the FMOD engine, provides great example projects to help get people started with their system. [...]]]></description>
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<p>We here at Engine Audio were looking for a way to test the new integration of the FMOD audio system on the iPhone platform. So we developed an FMOD <span><span>soundbank</span></span> testing application for the iPhone simulator.  <a href="http://www.fmod.org">Firelight Technologies</a>, creators of the FMOD engine, provides great example projects to help get people started with their system. This project <span><span>expands</span></span> on some of their ideas incorporating a few of the tools into one app.</p>
<p>- Test FMOD <span><span>Soundbanks</span></span>!</p>
<p>- Manipulate <span><span>FMOD&#8217;s</span></span> effect parameters (distortion, <span><span>flangers</span></span>, <span><span>phasers</span></span>, filters, verbs)!</p>
<p>- Connect to the FMOD Designer in real-time!</p>
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<p>The application is made up of two main windows:</p>
<p>The first is a list of all of the sounds in the current sound bank.  Each sound is automatically loaded and can be controlled from the play and stop buttons. The sliders allow you to adjust up to two real-time effect parameters.</p>
<p>With the second screen you can adjust both effect parameters at once using a single touch.  As you move the touch around on the screen the sound is played and the two parameters are changed in real-time.</p>
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<p><a href="../wp-content/uploads/soundbank_view1.png"><img class="alignnone" style="margin-left: 10px; margin-right: 10px;" title="FMODApp Soundbank View" src="../wp-content/uploads/soundbank_view1-161x300.png" alt="FMODApp Soundbank View" width="274" height="511" /></a> <a href="../wp-content/uploads/XYparams_view1.png"><img class="alignright" style="margin-left: 10px; margin-right: 10px;" title="FMODApp XY Parameters View" src="../wp-content/uploads/XYparams_view1-161x300.png" alt="FMODApp XY Parameters View" width="274" height="508" /></a></p>
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<h2><strong><strong><a href="http://www.engineaudio.com/eaftp/engineaudio_fmod_soundbank.zip">Download the <span><span>XCode</span></span> Project HERE!</a></strong></strong></h2>
<p><strong><strong><br />
 </strong></strong></p>
<p><strong><strong>Installation:<br />
 </strong></strong></p>
<p>This application requires <span><span>XCode</span></span> with the iPhone SDK installed, along with the FMOD EX Programmers iPhone API from Firelight Technologies. Download them here:</p>
<p><span><span>XCode</span></span>(v3.2.1) + iPhone SDK (v3.1.2)  sign up to be a iPhone dev for free-</p>
<p><strong><a title="http://developer.apple.com/iphone/" dir="ltr" rel="nofollow" href="http://developer.apple.com/iphone/">http://developer.apple.com/<span><span>iphone</span></span>/</a></strong></p>
<p>FMOD EX Programmers iPhone API (v4.28.07) -</p>
<p><a title="http://www.fmod.org/index.php/download" dir="ltr" rel="nofollow" href="http://www.fmod.org/index.php/download"><strong>http://www.fmod.org/index.<span><span>php</span></span>/download</strong><br />
 </a></p>
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<p>Unzip the contents of <span><span>engineaudio</span></span>_fmod_<span><span>soundbank</span></span>.zip to:</p>
<p><strong>/Developer/FMOD Programmers API iPhone/<span><span>fmoddesignerapi</span></span>/examples/</strong></p>
<p>Open project in <span><span>XCode</span></span> and press &#8220;Build and Run&#8230;&#8221;, it will launch the <span>iPhone</span> simulator and the application</p>
<p><strong>To use custom sounds</strong>: delete any .FEV and .FSB file found in the Resources directory of the <span><span>XCode</span></span> project.  Replace them with your own <span><span>soundbanks</span></span> generated from the FMOD Designer.</p>
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<p>Thanks to <a href="http://www.fmod.org">Firelight Technologies</a> for the all of their <span>support</span> of the FMOD engine.</p>
<p>For more information download the excellent FMOD tutorials at:</p>
<p><a href="http://www.fmod.org/index.php/download">http://www.fmod.org/index.php/download </a></p>
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<p>You can always find me at: <a href="mailto:chris@engineaudio.com">chris@engineaudio.com</a></p>
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