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	<title>Engine Audio &#187; orange box</title>
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		<title>6th Annual G.A.N.G. Awards Announced</title>
		<link>http://www.engineaudio.com/6th-annual-gang-awards-announced</link>
		<comments>http://www.engineaudio.com/6th-annual-gang-awards-announced#comments</comments>
		<pubDate>Wed, 30 Jan 2008 02:51:16 +0000</pubDate>
		<dc:creator>Chris Latham</dc:creator>
				<category><![CDATA[Game Audio Industy]]></category>
		<category><![CDATA[Game Audio News]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[GANG Audio]]></category>
		<category><![CDATA[halo 3]]></category>
		<category><![CDATA[heavenly sword]]></category>
		<category><![CDATA[hellgate london]]></category>
		<category><![CDATA[ii]]></category>
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		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[mlb 07 the show]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[shrek the third]]></category>
		<category><![CDATA[simpsons game]]></category>
		<category><![CDATA[universe at war]]></category>

		<guid isPermaLink="false">http://www.engineaudio.com/?p=135</guid>
		<description><![CDATA[Music4Games.net reports: &#8220;The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, has announced the finalists for the 6th Annual G.A.N.G. Awards to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment.&#8221; Finalists for the 6th annual G.A.N.G. Awards are listed below [...]]]></description>
			<content:encoded><![CDATA[<p>Music4Games.net reports:</p>
<p>&#8220;The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, has announced the finalists for the 6th Annual G.A.N.G. Awards to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment.&#8221;<br />
Finalists for the 6th annual G.A.N.G. Awards are listed below by category.</p>
<p align="left">
<p><strong> MUSIC OF THE YEAR</strong></p>
<p>Assassin&#8217;s Creed</p>
<p>BioShock</p>
<p>God of War II</p>
<p>Halo 3</p>
<p>The Golden Compass</p>
<p align="left">
<p><strong>AUDIO OF THE YEAR</strong></p>
<p>BioShock</p>
<p>Call of Duty 4: Modern Warfare</p>
<p>God of War II</p>
<p>Halo 3</p>
<p>Mass Effect</p>
<p align="left">
<p><strong>SOUND DESIGN OF THE YEAR</strong></p>
<p>BioShock</p>
<p>Call of Duty 4: Modern Warfare</p>
<p>Crysis</p>
<p>The Orange Box</p>
<p>Uncharted: Drake&#8217;s Fortune</p>
<p align="left">
<p><strong>BEST INTERACTIVE SCORE</strong></p>
<p>BioShock</p>
<p>Flow</p>
<p>God of War II</p>
<p>LOTR Online: Shadows of Angmar</p>
<p>Uncharted: Drake&#8217;s Fortune</p>
<p align="left">
<p><strong>BEST HANDHELD AUDIO</strong></p>
<p>Dead Head Fred</p>
<p>MLB 07: The Show</p>
<p>Shrek The Third: Shrek&#8217;s Way</p>
<p>Syphon Filter: Logan&#8217;s Shadow</p>
<p>Transformers</p>
<p align="left">
<p><strong>BEST AUDIO OTHER</strong></p>
<p>Grim&#8217;s Downfall (online game)</p>
<p>Jewel Quest II</p>
<p>Nine Billion Miles From Earth (online game)</p>
<p>Treasure Tunes (online game)</p>
<p>Website for Halo 3 Soundtrack</p>
<p align="left">
<p><strong>BEST CINEMATIC/CUT-SCENE AUDIO</strong></p>
<p>BioShock</p>
<p>Halo 3</p>
<p>Heavenly Sword</p>
<p>Hellgate: London</p>
<p>Mass Effect</p>
<p align="left">
<p><strong>BEST DIALOGUE</strong></p>
<p>BioShock</p>
<p>God of War II</p>
<p>Halo 3</p>
<p>The Orange Box</p>
<p>The Simpsons Game</p>
<p align="left">
<p><strong>BEST ORIGINAL INSTRUMENTAL</strong></p>
<p>&#8220;Welcome To Rapture&#8221;, BioShock</p>
<p>&#8220;Infiltrating The Eagle&#8217;s Nest&#8221;, Blazing Angels 2</p>
<p>&#8220;Main Menu&#8221; The Golden Compass</p>
<p>&#8220;Epilogue&#8221;, Lair</p>
<p>&#8220;The Citadel&#8221;, Mass Effect</p>
<p align="left">
<p><strong>BEST ORIGINAL VOCAL ‚ CHORAL</strong></p>
<p>&#8220;City of Jeruslaem&#8221; ‚ Assassin&#8217;s Creed</p>
<p>&#8220;Joan of Arc&#8221;, Bladestorm</p>
<p>&#8220;Luck&#8221;, Halo 3</p>
<p>&#8220;Main Titles&#8221;, God of War II</p>
<p>&#8220;Divine Intervention&#8221;, Universe At War: Earth Assault</p>
<p align="left">
<p><strong>BEST ORIGINAL VOCAL ‚ POP</strong></p>
<p>&#8220;Jerusalem Horse Ride&#8221; ‚ Assassin&#8217;s Creed</p>
<p>&#8220;Beowulf&#8217;s Army&#8221;, Beowulf</p>
<p>&#8220;M4 Part II&#8221;, Mass Effect</p>
<p>&#8220;Still Alive&#8221;, Portal</p>
<p>&#8220;Lament of the Highborne&#8221;, World of Warcraft: The Burning Crusade</p>
<p align="left">
<p><strong>BEST ORIGINAL SOUNDTRACK ALBUM</strong></p>
<p>Dead Head Fred</p>
<p>God of War II</p>
<p>Halo 3</p>
<p>Mass Effect</p>
<p>Red Steel</p>
<p align="left">
<p><strong>BEST USE OF LICENSED MUSIC</strong></p>
<p>BioShock</p>
<p>Guitar Hero III: Legends of Rock</p>
<p>Guitar Hero Encore: Rocks the 80‚Äôs</p>
<p>Rock Band</p>
<p>Skate</p>
<p align="left">
<p><strong>BEST ARRANGEMENT OF A NON-ORIGINAL SCORE</strong></p>
<p>Pirates of the Caribbean Online</p>
<p>Purr Pals</p>
<p>The Simpsons Game</p>
<p align="left">
<p><strong>BEST GAME AUDIO ARTICLE, PUBLICATION OR BROADCAST</strong></p>
<p>- The Golden Compass Composer Diary, GameSpy</p>
<p>- &#8220;The World of Game Composing&#8221;, Film Music Magazine</p>
<p>- &#8220;What&#8217;s The Score?&#8221;, British Academy Magazine</p>
<p>- &#8220;Video Games Live&#8221; ‚ Eurogamer TV Show</p>
<p>- &#8220;Does it Sound Next-Gen?&#8221;, Game Developer Magazine</p>
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		<title>Portal Voice: The GLaDOS Commentary</title>
		<link>http://www.engineaudio.com/portal-voice-the-glados-commentary</link>
		<comments>http://www.engineaudio.com/portal-voice-the-glados-commentary#comments</comments>
		<pubDate>Tue, 11 Dec 2007 22:20:38 +0000</pubDate>
		<dc:creator>Chris Latham</dc:creator>
				<category><![CDATA[Cool Stuff]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tech Info]]></category>
		<category><![CDATA[computer voice]]></category>
		<category><![CDATA[developer commentary]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[GLaDOS]]></category>
		<category><![CDATA[half life]]></category>
		<category><![CDATA[halflife 2]]></category>
		<category><![CDATA[opera singer]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[text to speech]]></category>

		<guid isPermaLink="false">http://www.engineaudio.com/?p=129</guid>
		<description><![CDATA[If you have played Portal, included with The Orange Box, you most certainly remember the sound of the voice of the computer that taunts you throughout the game. The computer, named GLaDOS, is voiced by Ellen McLain a classically trained opera singer. Her lines were orignally sent through a text-to-speech program, she then mimiced the [...]]]></description>
			<content:encoded><![CDATA[<p>If you have played Portal, included with The Orange Box, you most certainly remember the sound of the voice of the computer that taunts you throughout the game. The computer, named GLaDOS, is voiced by Ellen McLain a classically trained opera singer. Her lines were orignally sent through a text-to-speech program, she then mimiced the tone of the computer voice while recording her part. The recording was then run through a series of pitch and modulation effects to enhance the robotic sound. The video that follows describes the entire process.</p>
<p>One of the best features of the The Orange Box, and most Valve games since Half Life 2, is the developer commentary feature that can be turned on from inside the audio options menu. It is like the extras features on most DVD&#8217;s, with the developers of the game describing the process of creating the final product. The game has icons that look like thought bubbles placed throughout the story that can be triggered. If you haven&#8217;t tried it you should definately check it out. This video describes how the voice of GLaDOS was created by compiling togeather all of the commetary into one video. Enjoy!</p>
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