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  1. Metallica’s Death Magnetic: sounds better in Guitar Hero than the Album?

    Death Magnetic Album CoverMetallica’s newest release “Death Magnetic” has been heralded as a return back to their aggressive rock roots.  But recently the album version has caught some flack for being distorted and overcompressed.

    To make matters worse a single from the album “Suicide and Redemption” has been released for Guitar Hero that doesn’t have the same problems (Music Radar and Mastering Media)  Players with keen ears who own both the cd release and the downlable content for the game have noticed that the version inthe game has more dynamics and punch then its counterpart on the cd. There is even a youtube video focusing on the differences. Take a listen for yourself!

    Pro Tools screencap of Death MagneticActivision and the game studio working on Guitar Hero and Rockband recieve the individual tracks from the labels in advance of the final mix.  This is so they can prepare the game for release at the same time as the album and single.  Two different audio engineers came up with two seperate mixes for each medium that would be released.  However many people agree that, while each versions have their own drawbacks, the version in Guitar Hero is the better mix.

    People in the forums are up in arms over the whole ordeal and started a petition demanding a remix of the album. Petition and Forum Link 1 2 There has even been a post by the mastering engineer Ted Jensen claiming that the tracks we smashed before he got them, he says :

    “I’m certainly sympathetic to your reaction, I get to slam my head against that brick wall every day. In this case the mixes were already brick walled before they arrived at my place. Suffice it to say I would never be pushed to overdrive things as far as they are here. Believe me I’m not proud to be associated with this one, and we can only hope that some good will come from this in some form of backlash against volume above all else.”

    This is all the outcome of a race to the loudest cd.  Also, known as the “Loudness War” a term coined by the people over at www.turnmeup.com.  Watch a video presentation describing how we percieve loudness in audio.

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  3. 6th Annual G.A.N.G. Awards Announced

    Music4Games.net reports:

    “The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, has announced the finalists for the 6th Annual G.A.N.G. Awards to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment.”
    Finalists for the 6th annual G.A.N.G. Awards are listed below by category.

    MUSIC OF THE YEAR

    Assassin’s Creed

    BioShock

    God of War II

    Halo 3

    The Golden Compass

    AUDIO OF THE YEAR

    BioShock

    Call of Duty 4: Modern Warfare

    God of War II

    Halo 3

    Mass Effect

    SOUND DESIGN OF THE YEAR

    BioShock

    Call of Duty 4: Modern Warfare

    Crysis

    The Orange Box

    Uncharted: Drake’s Fortune

    BEST INTERACTIVE SCORE

    BioShock

    Flow

    God of War II

    LOTR Online: Shadows of Angmar

    Uncharted: Drake’s Fortune

    BEST HANDHELD AUDIO

    Dead Head Fred

    MLB 07: The Show

    Shrek The Third: Shrek’s Way

    Syphon Filter: Logan’s Shadow

    Transformers

    BEST AUDIO OTHER

    Grim’s Downfall (online game)

    Jewel Quest II

    Nine Billion Miles From Earth (online game)

    Treasure Tunes (online game)

    Website for Halo 3 Soundtrack

    BEST CINEMATIC/CUT-SCENE AUDIO

    BioShock

    Halo 3

    Heavenly Sword

    Hellgate: London

    Mass Effect

    BEST DIALOGUE

    BioShock

    God of War II

    Halo 3

    The Orange Box

    The Simpsons Game

    BEST ORIGINAL INSTRUMENTAL

    “Welcome To Rapture”, BioShock

    “Infiltrating The Eagle’s Nest”, Blazing Angels 2

    “Main Menu” The Golden Compass

    “Epilogue”, Lair

    “The Citadel”, Mass Effect

    BEST ORIGINAL VOCAL ‚ CHORAL

    “City of Jeruslaem” ‚ Assassin’s Creed

    “Joan of Arc”, Bladestorm

    “Luck”, Halo 3

    “Main Titles”, God of War II

    “Divine Intervention”, Universe At War: Earth Assault

    BEST ORIGINAL VOCAL ‚ POP

    “Jerusalem Horse Ride” ‚ Assassin’s Creed

    “Beowulf’s Army”, Beowulf

    “M4 Part II”, Mass Effect

    “Still Alive”, Portal

    “Lament of the Highborne”, World of Warcraft: The Burning Crusade

    BEST ORIGINAL SOUNDTRACK ALBUM

    Dead Head Fred

    God of War II

    Halo 3

    Mass Effect

    Red Steel

    BEST USE OF LICENSED MUSIC

    BioShock

    Guitar Hero III: Legends of Rock

    Guitar Hero Encore: Rocks the 80’s

    Rock Band

    Skate

    BEST ARRANGEMENT OF A NON-ORIGINAL SCORE

    Pirates of the Caribbean Online

    Purr Pals

    The Simpsons Game

    BEST GAME AUDIO ARTICLE, PUBLICATION OR BROADCAST

    - The Golden Compass Composer Diary, GameSpy

    - “The World of Game Composing”, Film Music Magazine

    - “What’s The Score?”, British Academy Magazine

    - “Video Games Live” ‚ Eurogamer TV Show

    - “Does it Sound Next-Gen?”, Game Developer Magazine

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  5. A Little History on Game Audio

    Mozart on ComputerHere is some good background on how it all began. These articles have a wealth of info on how things got started in the game audio industry. These pioneers had little resources to work with and were forging a new path as they went. Many concepts ant techniques we take for granted today were hammered out in the beginning, Learn from those that came before.

    A timeline of video game music
    http://www.gamespot.com/gamespot/features/video/vg_music/

    The Rise and Fall of Game Audio

    http://www.armchairarcade.com/aamain/content.php?article.48

    Want to know who worked on your favorite game soundtrack?

    Check out this wikipedia list of video game composers
    http://en.wikipedia.org/wiki/List_of_video_game_musicians

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  7. reacTable

    reacTableThis has got to be one of the coolest things I’ve seen in a while. The guys of the Music Technology Group at the Universitat Pompeu Fabra in Barcelona, Spain developed an interface that is controlled by a tabletop touch responsive interactive display. Dubbed the reacTable its half synthesizer, half visual display, half midi controller, half game and a totally different concept. I have to get my hands on one of these to orchestrate my next project. I’m sure the programming on some thing like this is overwhelming but the interface looks so intuitive. Read a bit about the software and technologies they’ve developed for the project. Watch videos of this thing in action. Unbelievable!

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