Simon Ahsby and the team at Audiokinetic continue to push the boundaries of Game Audio integration with their amazing toolset WWISE.
WWISE is an audio tool set that was developed with the sound designer and composer as its focus. Audiokinetic offers WWISE as a bridge between the world of Digital Audio Workstations (Pro Tools, Logic Audio) and the code driven world of a game audio pipeline.
For those of us who are experienced with audio tools for Music and Media Postproduction, the introduction of WWISE onto the scene has been exciting to say the least. Keeping with this trend, the team at WWISE is proud to present a module (plug in) that will expand the power of WWISE as a sound design medium.
The first module, SoundSeed Impact, can be used to create variations of resonant impact sounds, such as sword clings, footsteps, bells, etc. Audiokinetic promises to deliver Impact shortly and is already working on creating additional modules.
“Too often, sound designers must set aside their creativity in order to comply with memory usage or recording costs constraints,” says Audiokinetic CEO and president André Nadeau. “SoundSeed breaks this paradigm.”
A very tongue in cheek look at Wii Music from SarcasticGamer.com. They crack on the limited music selection in the game, all songs are either from Nintendo or the public domain. How many different ways can you play the Super Mario Bros. theme? There is also the flailing that come naturally with any Wii game, there is no real instrument to play so the controls may take some getting used to. With game like Guitar Hero: World Tour and Rock Band 2 on the shelves it sounds like Wi Music might have a tough time competing with a popular mix of licensed music and plastic instruments.
We have a new mix of our Desert Conflict promo coming soon. It features all new music and enhanced sound fx. The music moves through many different genre’s from orchestral string and brass, through intense double kick drum metal, and finally some high energy drum and bass. Here is a preview of the new music. Enjoy.
The most recent developer video diary from Lionhead Studios deals with a behind the scenes look at the audio and soundtrack of Fable 2. This free-roaming RPG requires a detailed soundtrack but they managed to fit 9,000 unique sound fx into 90mb on the disk. Even modern console systems have a limited amount of memory dedicated to run audio, but 90mb leaves alot of room for dialog and music.
An excellent look into the audio direction of Gears of War 2. The design team from Epic talk about their goals in the for music, dialog, and sfx of the game.