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  1. Test your custom FMOD soundbanks in the iPhone Simulator! EngineAudio.com releases free app.


    We here at Engine Audio were looking for a way to test the new integration of the FMOD audio system on the iPhone platform. So we developed an FMOD soundbank testing application for the iPhone simulator.  Firelight Technologies, creators of the FMOD engine, provides great example projects to help get people started with their system. This project expands on some of their ideas incorporating a few of the tools into one app.

    - Test FMOD Soundbanks!

    - Manipulate FMOD’s effect parameters (distortion, flangers, phasers, filters, verbs)!

    - Connect to the FMOD Designer in real-time!



    The application is made up of two main windows:

    The first is a list of all of the sounds in the current sound bank.  Each sound is automatically loaded and can be controlled from the play and stop buttons. The sliders allow you to adjust up to two real-time effect parameters.

    With the second screen you can adjust both effect parameters at once using a single touch.  As you move the touch around on the screen the sound is played and the two parameters are changed in real-time.


    FMODApp Soundbank View FMODApp XY Parameters View


    Download the XCode Project HERE!


    Installation:

    This application requires XCode with the iPhone SDK installed, along with the FMOD EX Programmers iPhone API from Firelight Technologies. Download them here:

    XCode(v3.2.1) + iPhone SDK (v3.1.2)  sign up to be a iPhone dev for free-

    http://developer.apple.com/iphone/

    FMOD EX Programmers iPhone API (v4.28.07) -

    http://www.fmod.org/index.php/download


    Unzip the contents of engineaudio_fmod_soundbank.zip to:

    /Developer/FMOD Programmers API iPhone/fmoddesignerapi/examples/

    Open project in XCode and press “Build and Run…”, it will launch the iPhone simulator and the application

    To use custom sounds: delete any .FEV and .FSB file found in the Resources directory of the XCode project.  Replace them with your own soundbanks generated from the FMOD Designer.


    Thanks to Firelight Technologies for the all of their support of the FMOD engine.

    For more information download the excellent FMOD tutorials at:

    http://www.fmod.org/index.php/download


    You can always find me at: chris@engineaudio.com



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  3. Epic demonstrates the Unreal Engine running on the iPhone

    Epic Games just announced that they were able to get the Unreal Engine to run on the iPhone/iPod Touch. This is quite amazing considering the limited resources available on the iPhone and the massive requirements of Unreal. The guys from AnandTech got a private tech demo from Epic Games to demonstrate how it works. Currently there are no announcements about licensing or availability to the public, but supposedly there is more to come in 2010. They are working on optimizing the graphics and the controller scheme, OpenGL ES 2.0 is now being used for the graphics engine. The video above shows control with a touchscreen in a classic d-pad interface, but Mark Rein from Epic says they are trying out other options.

    It is exciting to see an engine as powerful as the Unreal Engine running on the iPhone. It shows that mobile platforms are becoming viable for realtime 3d gaming, and that game engines can be streamlined enough to run on them. Each generation of the iPhone is going to be more powerful, it won’t be too long before mobile processors can compete with current gen consoles.

    Check out the link:
    http://www.anandtech.com/gadgets/showdoc.aspx?i=3695

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