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	<title>Engine Audio &#187; Crysis</title>
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		<title>6th Annual G.A.N.G. Awards Announced</title>
		<link>http://www.engineaudio.com/6th-annual-gang-awards-announced</link>
		<comments>http://www.engineaudio.com/6th-annual-gang-awards-announced#comments</comments>
		<pubDate>Wed, 30 Jan 2008 02:51:16 +0000</pubDate>
		<dc:creator>Chris Latham</dc:creator>
				<category><![CDATA[Game Audio Industy]]></category>
		<category><![CDATA[Game Audio News]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[bioshock]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[GANG Audio]]></category>
		<category><![CDATA[halo 3]]></category>
		<category><![CDATA[heavenly sword]]></category>
		<category><![CDATA[hellgate london]]></category>
		<category><![CDATA[ii]]></category>
		<category><![CDATA[lotr online]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[mlb 07 the show]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[orange box]]></category>
		<category><![CDATA[shrek the third]]></category>
		<category><![CDATA[simpsons game]]></category>
		<category><![CDATA[universe at war]]></category>

		<guid isPermaLink="false">http://www.engineaudio.com/?p=135</guid>
		<description><![CDATA[Music4Games.net reports: &#8220;The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, has announced the finalists for the 6th Annual G.A.N.G. Awards to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment.&#8221; Finalists for the 6th annual G.A.N.G. Awards are listed below [...]]]></description>
			<content:encoded><![CDATA[<p>Music4Games.net reports:</p>
<p>&#8220;The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, has announced the finalists for the 6th Annual G.A.N.G. Awards to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment.&#8221;<br />
Finalists for the 6th annual G.A.N.G. Awards are listed below by category.</p>
<p align="left">
<p><strong> MUSIC OF THE YEAR</strong></p>
<p>Assassin&#8217;s Creed</p>
<p>BioShock</p>
<p>God of War II</p>
<p>Halo 3</p>
<p>The Golden Compass</p>
<p align="left">
<p><strong>AUDIO OF THE YEAR</strong></p>
<p>BioShock</p>
<p>Call of Duty 4: Modern Warfare</p>
<p>God of War II</p>
<p>Halo 3</p>
<p>Mass Effect</p>
<p align="left">
<p><strong>SOUND DESIGN OF THE YEAR</strong></p>
<p>BioShock</p>
<p>Call of Duty 4: Modern Warfare</p>
<p>Crysis</p>
<p>The Orange Box</p>
<p>Uncharted: Drake&#8217;s Fortune</p>
<p align="left">
<p><strong>BEST INTERACTIVE SCORE</strong></p>
<p>BioShock</p>
<p>Flow</p>
<p>God of War II</p>
<p>LOTR Online: Shadows of Angmar</p>
<p>Uncharted: Drake&#8217;s Fortune</p>
<p align="left">
<p><strong>BEST HANDHELD AUDIO</strong></p>
<p>Dead Head Fred</p>
<p>MLB 07: The Show</p>
<p>Shrek The Third: Shrek&#8217;s Way</p>
<p>Syphon Filter: Logan&#8217;s Shadow</p>
<p>Transformers</p>
<p align="left">
<p><strong>BEST AUDIO OTHER</strong></p>
<p>Grim&#8217;s Downfall (online game)</p>
<p>Jewel Quest II</p>
<p>Nine Billion Miles From Earth (online game)</p>
<p>Treasure Tunes (online game)</p>
<p>Website for Halo 3 Soundtrack</p>
<p align="left">
<p><strong>BEST CINEMATIC/CUT-SCENE AUDIO</strong></p>
<p>BioShock</p>
<p>Halo 3</p>
<p>Heavenly Sword</p>
<p>Hellgate: London</p>
<p>Mass Effect</p>
<p align="left">
<p><strong>BEST DIALOGUE</strong></p>
<p>BioShock</p>
<p>God of War II</p>
<p>Halo 3</p>
<p>The Orange Box</p>
<p>The Simpsons Game</p>
<p align="left">
<p><strong>BEST ORIGINAL INSTRUMENTAL</strong></p>
<p>&#8220;Welcome To Rapture&#8221;, BioShock</p>
<p>&#8220;Infiltrating The Eagle&#8217;s Nest&#8221;, Blazing Angels 2</p>
<p>&#8220;Main Menu&#8221; The Golden Compass</p>
<p>&#8220;Epilogue&#8221;, Lair</p>
<p>&#8220;The Citadel&#8221;, Mass Effect</p>
<p align="left">
<p><strong>BEST ORIGINAL VOCAL ‚ CHORAL</strong></p>
<p>&#8220;City of Jeruslaem&#8221; ‚ Assassin&#8217;s Creed</p>
<p>&#8220;Joan of Arc&#8221;, Bladestorm</p>
<p>&#8220;Luck&#8221;, Halo 3</p>
<p>&#8220;Main Titles&#8221;, God of War II</p>
<p>&#8220;Divine Intervention&#8221;, Universe At War: Earth Assault</p>
<p align="left">
<p><strong>BEST ORIGINAL VOCAL ‚ POP</strong></p>
<p>&#8220;Jerusalem Horse Ride&#8221; ‚ Assassin&#8217;s Creed</p>
<p>&#8220;Beowulf&#8217;s Army&#8221;, Beowulf</p>
<p>&#8220;M4 Part II&#8221;, Mass Effect</p>
<p>&#8220;Still Alive&#8221;, Portal</p>
<p>&#8220;Lament of the Highborne&#8221;, World of Warcraft: The Burning Crusade</p>
<p align="left">
<p><strong>BEST ORIGINAL SOUNDTRACK ALBUM</strong></p>
<p>Dead Head Fred</p>
<p>God of War II</p>
<p>Halo 3</p>
<p>Mass Effect</p>
<p>Red Steel</p>
<p align="left">
<p><strong>BEST USE OF LICENSED MUSIC</strong></p>
<p>BioShock</p>
<p>Guitar Hero III: Legends of Rock</p>
<p>Guitar Hero Encore: Rocks the 80‚Äôs</p>
<p>Rock Band</p>
<p>Skate</p>
<p align="left">
<p><strong>BEST ARRANGEMENT OF A NON-ORIGINAL SCORE</strong></p>
<p>Pirates of the Caribbean Online</p>
<p>Purr Pals</p>
<p>The Simpsons Game</p>
<p align="left">
<p><strong>BEST GAME AUDIO ARTICLE, PUBLICATION OR BROADCAST</strong></p>
<p>- The Golden Compass Composer Diary, GameSpy</p>
<p>- &#8220;The World of Game Composing&#8221;, Film Music Magazine</p>
<p>- &#8220;What&#8217;s The Score?&#8221;, British Academy Magazine</p>
<p>- &#8220;Video Games Live&#8221; ‚ Eurogamer TV Show</p>
<p>- &#8220;Does it Sound Next-Gen?&#8221;, Game Developer Magazine</p>
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		<title>Crysis Engine Audio API Details</title>
		<link>http://www.engineaudio.com/crysis-engine-audio-api-details</link>
		<comments>http://www.engineaudio.com/crysis-engine-audio-api-details#comments</comments>
		<pubDate>Sat, 24 Feb 2007 21:55:12 +0000</pubDate>
		<dc:creator>Chris Latham</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Tech Info]]></category>
		<category><![CDATA[audio api]]></category>
		<category><![CDATA[Creative Labs]]></category>
		<category><![CDATA[Crysis]]></category>
		<category><![CDATA[Crytek]]></category>
		<category><![CDATA[directsound3d]]></category>
		<category><![CDATA[directx 10]]></category>
		<category><![CDATA[dsp]]></category>
		<category><![CDATA[openal]]></category>

		<guid isPermaLink="false">http://www.engineaudio.com/?p=123</guid>
		<description><![CDATA[It look like there is confirmation over on the Crymod forums from Crytek Audio Programmer Thomas Nuemann that the FMOD EX Audio API will be used for development and implementation in the new Crysis engine. The new architecture of DirectX 10 prevents direct access to hardware acceleration through DirectSound3d, and in turn prevents any existing [...]]]></description>
			<content:encoded><![CDATA[<p>It look like there is confirmation over on the <a title="Crymod Forums" href="http://www.crymod.com/portal.php" target="_blank">Crymod forums</a> from Crytek Audio Programmer Thomas Nuemann that the FMOD EX Audio API will be used for development and implementation in the new Crysis engine. The new architecture of DirectX 10 prevents direct access to hardware acceleration through DirectSound3d, and in turn prevents any existing use of EAX enabled sound cards to access DSP processing like reverbs and ambiences. Gaming soundcard manufacturers, the largest of course being Creative Labs will have to shy away from native DirectX mode if it is not going to support all the highly advertised hardware features. Independent audio API&#8217;s like OpenAL and FMOD are still supported in Vista and may seem more attractive to game designers if they want to implement EAX processing.</p>
<p>FMOD EX is a sound system for games that includes the programming API and FMOD Designer. It is the audio engine that allows for 3d positioning, mixing, DSP processing, streaming from cd, playing wav, mid, mp3, mod file formats, and is cross-compatible with all gaming platforms. <a title="FMOD Firelight Software" href="http://www.fmod.org/">Click here</a> to find out more information about FMOD EX.</p>
<p>For more information about issues with DirectX 10 and Creative Labs cards check out <a title="Creative Labs Message Boards" href=" http://forums.creative.com/creativelabs/board/message?board.id=Vista&amp;message.id=1694">here</a> . <a title="Creative Labs Wiki" href="http://connect.creativelabs.com/opensource/Wiki/SoundCard%20Support.aspx">This page </a>discusses the bright future of using OpenAL for gaming in Windows Vista.</p>
]]></content:encoded>
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