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  1. 6th Annual G.A.N.G. Awards Announced

    Music4Games.net reports:

    “The Game Audio Network Guild (G.A.N.G.), the non-profit organization dedicated to the advancement and recognition of game audio, has announced the finalists for the 6th Annual G.A.N.G. Awards to honor outstanding creative, technical and artistic audio achievement in the world of interactive entertainment.”
    Finalists for the 6th annual G.A.N.G. Awards are listed below by category.

    MUSIC OF THE YEAR

    Assassin’s Creed

    BioShock

    God of War II

    Halo 3

    The Golden Compass

    AUDIO OF THE YEAR

    BioShock

    Call of Duty 4: Modern Warfare

    God of War II

    Halo 3

    Mass Effect

    SOUND DESIGN OF THE YEAR

    BioShock

    Call of Duty 4: Modern Warfare

    Crysis

    The Orange Box

    Uncharted: Drake’s Fortune

    BEST INTERACTIVE SCORE

    BioShock

    Flow

    God of War II

    LOTR Online: Shadows of Angmar

    Uncharted: Drake’s Fortune

    BEST HANDHELD AUDIO

    Dead Head Fred

    MLB 07: The Show

    Shrek The Third: Shrek’s Way

    Syphon Filter: Logan’s Shadow

    Transformers

    BEST AUDIO OTHER

    Grim’s Downfall (online game)

    Jewel Quest II

    Nine Billion Miles From Earth (online game)

    Treasure Tunes (online game)

    Website for Halo 3 Soundtrack

    BEST CINEMATIC/CUT-SCENE AUDIO

    BioShock

    Halo 3

    Heavenly Sword

    Hellgate: London

    Mass Effect

    BEST DIALOGUE

    BioShock

    God of War II

    Halo 3

    The Orange Box

    The Simpsons Game

    BEST ORIGINAL INSTRUMENTAL

    “Welcome To Rapture”, BioShock

    “Infiltrating The Eagle’s Nest”, Blazing Angels 2

    “Main Menu” The Golden Compass

    “Epilogue”, Lair

    “The Citadel”, Mass Effect

    BEST ORIGINAL VOCAL ‚ CHORAL

    “City of Jeruslaem” ‚ Assassin’s Creed

    “Joan of Arc”, Bladestorm

    “Luck”, Halo 3

    “Main Titles”, God of War II

    “Divine Intervention”, Universe At War: Earth Assault

    BEST ORIGINAL VOCAL ‚ POP

    “Jerusalem Horse Ride” ‚ Assassin’s Creed

    “Beowulf’s Army”, Beowulf

    “M4 Part II”, Mass Effect

    “Still Alive”, Portal

    “Lament of the Highborne”, World of Warcraft: The Burning Crusade

    BEST ORIGINAL SOUNDTRACK ALBUM

    Dead Head Fred

    God of War II

    Halo 3

    Mass Effect

    Red Steel

    BEST USE OF LICENSED MUSIC

    BioShock

    Guitar Hero III: Legends of Rock

    Guitar Hero Encore: Rocks the 80’s

    Rock Band

    Skate

    BEST ARRANGEMENT OF A NON-ORIGINAL SCORE

    Pirates of the Caribbean Online

    Purr Pals

    The Simpsons Game

    BEST GAME AUDIO ARTICLE, PUBLICATION OR BROADCAST

    - The Golden Compass Composer Diary, GameSpy

    - “The World of Game Composing”, Film Music Magazine

    - “What’s The Score?”, British Academy Magazine

    - “Video Games Live” ‚ Eurogamer TV Show

    - “Does it Sound Next-Gen?”, Game Developer Magazine

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  3. Crysis Engine Audio API Details

    It look like there is confirmation over on the Crymod forums from Crytek Audio Programmer Thomas Nuemann that the FMOD EX Audio API will be used for development and implementation in the new Crysis engine. The new architecture of DirectX 10 prevents direct access to hardware acceleration through DirectSound3d, and in turn prevents any existing use of EAX enabled sound cards to access DSP processing like reverbs and ambiences. Gaming soundcard manufacturers, the largest of course being Creative Labs will have to shy away from native DirectX mode if it is not going to support all the highly advertised hardware features. Independent audio API’s like OpenAL and FMOD are still supported in Vista and may seem more attractive to game designers if they want to implement EAX processing.

    FMOD EX is a sound system for games that includes the programming API and FMOD Designer. It is the audio engine that allows for 3d positioning, mixing, DSP processing, streaming from cd, playing wav, mid, mp3, mod file formats, and is cross-compatible with all gaming platforms. Click here to find out more information about FMOD EX.

    For more information about issues with DirectX 10 and Creative Labs cards check out here . This page discusses the bright future of using OpenAL for gaming in Windows Vista.

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