<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Engine Audio goes back into the studio</title>
	<atom:link href="http://www.engineaudio.com/engine-audio-goes-back-into-the-studio/feed" rel="self" type="application/rss+xml" />
	<link>http://www.engineaudio.com/engine-audio-goes-back-into-the-studio</link>
	<description>Your next game audio solution</description>
	<lastBuildDate>Tue, 04 May 2010 03:56:56 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=abc</generator>
	<item>
		<title>By: Jason</title>
		<link>http://www.engineaudio.com/engine-audio-goes-back-into-the-studio/comment-page-1#comment-10</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Fri, 25 Dec 2009 07:00:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.engineaudio.com/?p=275#comment-10</guid>
		<description>I&#039;m just curious why you would pick a shotgun mic in this situation.  If you&#039;re in a studio environment I wouldn&#039;t think off-axis rejection would be so important.  I guess the idea is to get a strong &quot;presence&quot; of the sound?  I would love to hear more about the recording approach and such.</description>
		<content:encoded><![CDATA[<p>I&#8217;m just curious why you would pick a shotgun mic in this situation.  If you&#8217;re in a studio environment I wouldn&#8217;t think off-axis rejection would be so important.  I guess the idea is to get a strong &#8220;presence&#8221; of the sound?  I would love to hear more about the recording approach and such.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
