Engine Audio goes back into the studio

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Recently we went into the recording studio to get some new sounds recorded.  There was enough ideas to keep rolling for hours.  We setup to record laser blasts and solid bow and sword foley. In our homage to Ben Burtt we set up a spring to get interesting sources for lasers blasts.  The spring was suspended from a ladder so that it didn’t touch any other surface.  Then it was struck with with a variety of different object and from all angles.

Engine Audio is also preparing sounds for new medieval battle Unreal 3 Mod called Archasis.  The main character wields an assortment of sword and bow weapons.  We started recording a metal impacts and foley for the first soundbank.

We captured the whole session at 24bit/96k in ProTools using a single mono shotgun mic. We also used a Sound Devices 722t running a stereo mic at the same bit depth and sample rate.  The hi quality recording work well since each sound fx  will be going through a lot of processing before it ends up as the final product.

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1 Comment

  1. Jason
    December 25th, 2009

    I’m just curious why you would pick a shotgun mic in this situation. If you’re in a studio environment I wouldn’t think off-axis rejection would be so important. I guess the idea is to get a strong “presence” of the sound? I would love to hear more about the recording approach and such.