Senior Technical Sound Designer
Greater Atlanta area
[email protected]
www.engineaudio.com
● Over 15 years of experience in game development, spatial audio, ambisonic & field recording, multi-channel mixing, technical sound design, and studio & music production
● Proven experience with game dev tools: Unreal Engine, Unity, Wwise, FMOD, Perforce & Git
● Applied knowledge of UE Blueprints, C#, Obj-C, C++, Wwise SDK, FMOD SDK, iOS SDK
● Strong understanding of object-oriented principles, audio debugging, and multiplayer gaming
● Able to deliver high-quality interactive experiences for 360° video, VR, AR, MR, or installations
● Proven track record working with AAA teams delivering under strict budgets and deadlines
● A problem-solver with a passion for the technical side of the audio and music pipeline
● Experience in cross-functional communication, across various disciplines, to realize a team’s creative vision
Audio Lead
Red Beard Games 2022 - Present
www.redbeardgames.com
Head of all things audio for Divine Knockout: sound design, music, dialog, mix, and implementation
Senior Technical Sound Designer
Hi-Rez Studios 2020 - 2022
www.roguecompany.com
Creating audio systems for Rogue Company a live service cross-platform first person shooter
Co-Founder of Engine Audio
2009 - 2020
A full service game audio contracting company delivering complete interactive sfx and music solutions
Projects:
Dread Hunger (2020) - Audio Lead for a social deduction multiplayer game built in Unreal
Maneater (2018) - Co-Owners of sharkPG action game on PC and consoles early 2020
Last Tide (2018) - Audio Lead for an underwater battle royale game built in Unreal and Wwise
Seaworld DeepSEE VR: Orca 360 (2017) - On-location recording and 360 spatial audio mix
DepthVR (2016) - Created immersive audio experience for a cancelled deep ocean VR project
Depth (2014) - Audio design and implementation for a multiplayer underwater stealth game
Course Director of Game Music Composition at Full Sail University
2002 - 2020 - Developed curriculum introducing students to the process of composing music for games
Audio Artist (Contractor) with Electronic Arts
2008, 2009, 2010 , 2016 - Edited audio assets for Madden, NBA Live, and PGA Tour
Middle Tennessee State University - Bachelor of Science
1998 - 2001 - Major in the Recording Industry with minors in Computer Science and Entertainment Technology
Florida State University - Associate's Degree
1996 - 1998 - General Studies
Audio Lead and Co-Owner at Blindside Games
An open world singleplayer "SharkPG" where you play as a vengeful shark. Built in Unreal Engine 4 and using a complex audio system built in Wwise.
Digital Confectioners
Audio Lead
An excting aquatic battle royale game with an expansive map that required complex and optimized audio systems to support a large amount of concurrent players and continual seasonal updates.
Digital Confectioners
Audio Lead
A multiplayer sharks vs. divers action game with over 2 million copies sold. The feeling of isolation in a deep ocean set against intense visceral sound design creates a thrilling underwater game experience.
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