Chris Latham

Senior Technical Sound Designer
Greater Atlanta area
[email protected]
www.engineaudio.com

Skills

● Over 15 years of experience in game development, spatial audio, ambisonic & field recording, multi-channel mixing, technical sound design, and studio & music production


● Proven experience with game dev tools: Unreal Engine, Unity, Wwise, FMOD, Perforce & Git


● Applied knowledge of UE Blueprints, C#, Obj-C, C++, Wwise SDK, FMOD SDK, iOS SDK


● Strong understanding of object-oriented principles, audio debugging, and multiplayer gaming


● Able to deliver high-quality interactive experiences for 360° video, VR, AR, MR, or installations


● Proven track record working with AAA teams delivering under strict budgets and deadlines


● A problem-solver with a passion for the technical side of the audio and music pipeline

● Experience in cross-functional communication, across various disciplines, to realize a team’s creative vision


Experience

Audio Lead

Red Beard Games 2022 - Present

www.redbeardgames.com

Head of all things audio for Divine Knockout: sound design, music, dialog, mix, and implementation


Senior Technical Sound Designer

Hi-Rez Studios 2020 - 2022

www.roguecompany.com

Creating audio systems for Rogue Company a live service cross-platform first person shooter


Co-Founder of Engine Audio

2009 - 2020

A full service game audio contracting company delivering complete interactive sfx and music solutions

Projects:

           Dread Hunger (2020) - Audio Lead for a social deduction multiplayer game built in Unreal

           Maneater (2018) - Co-Owners of sharkPG action game on PC and consoles early 2020

           Last Tide (2018) - Audio Lead for an underwater battle royale game built in Unreal and Wwise 

           Seaworld DeepSEE VR: Orca 360 (2017) - On-location recording and 360 spatial audio mix

           DepthVR (2016) - Created immersive audio experience for a cancelled deep ocean VR project 

           Depth (2014) - Audio design and implementation for a multiplayer underwater stealth game


Course Director of Game Music Composition at Full Sail University

2002 - 2020 - Developed curriculum introducing students to the process of composing music for games


Audio Artist (Contractor) with Electronic Arts

2008, 2009, 2010 , 2016 - Edited audio assets for Madden, NBA Live,  and PGA Tour

Education

Middle Tennessee State University - Bachelor of Science

1998 - 2001 - Major in the Recording Industry with minors in Computer Science and Entertainment Technology


Florida State University - Associate's Degree

1996 - 1998 - General Studies


Demo Reel

Recent Projects

Maneater

Audio Lead and Co-Owner at Blindside Games

An open world singleplayer "SharkPG" where you play as a vengeful shark. Built in Unreal Engine 4 and using a complex audio system built in Wwise.

Last Tide

Digital Confectioners
Audio Lead

An excting aquatic battle royale game with an expansive map that required complex and optimized audio systems to support a large amount of concurrent players and continual seasonal updates.

Depth

Digital Confectioners
Audio Lead

A multiplayer sharks vs. divers action game with over 2 million copies sold. The feeling of isolation in a deep ocean set against intense visceral sound design creates a thrilling underwater game experience.

Previous Clients

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