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  1. Turn 10 Studios Records Exotic Engines for Foreza Motorsports

    Recording Lamborghini

    Jalopinik has released an excellent article on the audio guys from Turn 10 Studios, the team behind Foreza Motorsports.  They recorded engine sounds for the games over 400 unique cars. The article mentions the team used an average of 8 mics on each car, and used a dynapak roller system to allow all sounds to be captured in a garage.  They used a portable recording rig centered around using ProTools.  The team had to fly all over the country to record specific vehicles that were rare or held by collectors.  The article gives some interesting tips on how they setup and captured their engine loops. Check it out!

    Inside Forza Motorsport, Part II: Making The Cars Sound Awesome

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  3. Top 10 Changes to the Unreal Audio System from UT3 to UDK



    10. New Sound Actor Icons


    9. Multiple Sound Slots for AmbientSounds


    8. SoundGroups are now called SoundClasses


    7. SoundClass Editor


    6. Ambient Zones


    5. Visual of Min Radius


    4. Switch from OpenAL to XAudio2


    3. Improved Distance Models


    2. Improved Low Pass Filters


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